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Getting Started
Installing Plugins
Support
MCP Integration
YetiTech Docs MCP
Cursor
Claude
VS Code
Windsurf
Cline
Zed
Continue
Unreal MCP (editor)
Operating System Simulator
Overview
Getting Started
Features
Troubleshooting
Demo
Tutorials
Overview
Patterns
Pattern — Full Device Stack
Pattern — Simple Blueprint Program
Pattern — Program with Data & Settings
Pattern — Terminal Command
Pattern — C++ Program + Blueprint Child
Pattern — Custom Setting Module
Pattern — Custom File Type
Pattern — Messenger Bridges
Pattern — Extend a Bundled Program
Pattern — Portable Device & Battery
Prerequisites
Try the Demo Map
Create a Device Actor
Create a Device
Create an Operating System
Create a Custom Program
Portable Device
C++ Program from Scratch
Custom Terminal Command
Using Global Messenger
Custom File Type
Using Device Messenger
Save and Load
Filesystem Operations
User Accounts
Custom Notifications
Examples & Patterns
C++ Extension Examples
Extension Patterns
Pattern — Full Device Stack
Pattern — Simple Blueprint Program
Pattern — Program with Data & Settings
Pattern — Terminal Command
Pattern — C++ Program + Blueprint Child
Pattern — Custom Setting Module
Pattern — Custom File Type
Pattern — Messenger Bridges
Pattern — Extend a Bundled Program
Pattern — Portable Device & Battery
Plugin Classes
Blueprint Reference
C++ Reference
Programs
Programs
Audio Player
Program
File
Audio Player
Cctv
Setup
Program
Widget
CCTV
Camera Actor
Settings
New Program
Mail
Mail
Program
Widget
Video Player
Program
Video Player
File
Widget
Settings
Settings
Operating System Settings
Theme Module
Wallpaper Module
Messengers
Messenger Subsystems
Global
Device
Viewport World
Viewport World
Getting Started
Viewport Widget
World Handle
Player Input
Packaging
Testimonials
Feature Previews
Licensing
Legacy
City Builder Template
Overview
Getting Started
Tutorials
Overview
Try the demo
Tune economy and progression
Add a new building type
Customize roads and grid
Migrate into your project
Blueprint Reference
Vehicle Soccer Template
Setup & customization
Tutorials
Overview
Getting Started
Tune match rules
Add a vehicle to the roster
Customize the HUD
Migrate into your project
Blueprint Reference
Web Browser UMG
Overview
Getting Started
Tutorials
Overview
Try the demo
Setup as 3D widget
Tabs and bookmarks
Widget Reference
Space Rock Shooter Template
Overview
Getting Started
Tutorials
Overview
Tune difficulty
Reskin the ship and asteroids
Customize the HUD
Migrate into your project
Blueprint Reference
Game Viewport Widget
Overview
Getting Started
Tutorials
Overview
Try the demo
Isolate actors
Custom camera
Custom Widgets
Transparent Viewport
Widget Reference
Objective Waypoint System (C++)
Overview
Getting Started
Tutorials
Overview
Find path to actor
Spawn vs spline mode
Migrate from Blueprints
C++ Reference
Objective Waypoint System (Blueprints)
Overview
Getting Started
Tutorials
Overview
Try the demo
Find path to an actor
Switch navigation modes
Customize waypoint visuals
Migrate into your project
Blueprint Reference
Video Tutorial
Auto Aim Component
Overview
Migration
Tutorials
Play the demo
Add lock-on to your character
Make an aimable target
Component Reference
Blueprint Reference
QR Code Generator
Overview
Getting Started
Tutorials
Overview
Generate a texture
Display in UMG
Blueprint Reference
C++ Reference
Draggable Window
Overview
Getting Started
Customizing
Tutorials
Overview
Try the demo
Spawn a window at runtime
Combine with Web Browser UMG
Widget Reference
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Overview
Tutorial
Description
Try the demo
Play
DemoLevel
with tabbed browser
Setup as 3D widget
Render browser on a world-space widget
Tabs and bookmarks
Use
WBP_InternetBrowser
shell
Combine with Draggable Window
Movable browser window
Video tutorials
Section titled “Video tutorials”
Setting up as 3D widget
Section titled “Setting up as 3D widget”
Masked Unreal
Section titled “Masked Unreal”
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