Unreal MCP (editor)
Unreal Engine 5.8 ships an experimental Unreal MCP plugin for editor automation — inspecting levels, Blueprints, and assets in the open project.
That is different from YetiTech Docs MCP, which searches documentation on docs.yetitechstudios.com.
You can use both in the same session: Unreal MCP to inspect your open project, YetiTech Docs MCP to look up plugin guides and API reference.
Quick setup
Section titled “Quick setup”- Enable Unreal MCP in Edit → Plugins (not “MCP Client Toolset”).
- Edit → Editor Preferences → General → Model Context Protocol — enable Auto Start Server, port
8000, path/mcp. - Add to
mcp.json:
{ "mcpServers": { "unreal-engine": { "url": "http://localhost:8000/mcp" } }}- Keep the editor open with your project loaded.
Related
Section titled “Related”- YetiTech Docs MCP — search YetiTech plugin documentation
- Cursor · Claude · VS Code — connect docs MCP in your editor
- Getting Started — install plugins from the Marketplace