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Unreal MCP (editor)

Unreal Engine 5.8 ships an experimental Unreal MCP plugin for editor automation — inspecting levels, Blueprints, and assets in the open project.

That is different from YetiTech Docs MCP, which searches documentation on docs.yetitechstudios.com.

You can use both in the same session: Unreal MCP to inspect your open project, YetiTech Docs MCP to look up plugin guides and API reference.

  1. Enable Unreal MCP in Edit → Plugins (not “MCP Client Toolset”).
  2. Edit → Editor Preferences → General → Model Context Protocol — enable Auto Start Server, port 8000, path /mcp.
  3. Add to mcp.json:
{
"mcpServers": {
"unreal-engine": {
"url": "http://localhost:8000/mcp"
}
}
}
  1. Keep the editor open with your project loaded.