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Overview

Hands-on walkthroughs for the most common changes. Start with Getting Started if you have not played a full match yet.

flowchart TD
  Start["Getting Started"] --> Tune["Tune match rules"]
  Start --> Vehicle["Add a vehicle"]
  Start --> HUD["Customize the HUD"]
  Tune --> Migrate["Migrate into your project"]
  Vehicle --> Migrate
  HUD --> Migrate
TutorialWhat you will do
Getting StartedSolo match and 2 x 2 host example from Map_MainMenu
Tune match rulesMatch length, countdown, ball reset, and overtime
Add a vehicle to the rosterRegister a new car in DT_Vehicles
Customize the HUDEdit main menu, match UI, and scoreboard
Migrate into your projectMove template content into an existing Unreal project

Copy these into BP_VehicleGameMode → Vehicle Game Mode Settings or set the same values on WBP_MainMenu before starting a session.

PresetPlay ModeMatch TimeMatch Count DownBall Reset CountdownBest for
Casual soloSolo18032Short offline sessions
Standard 2v22 x 230054Default-feel team matches
BlitzSolo9011Fast kickoffs and restarts
Tournament 3v33 x 342055Longer competitive games

BP_Boost ships with Max Boost 100, Boost Intensity 75, and Respawn Time 4 seconds — tune these when you change match pacing.

  • Content root: Content/VehicleSoccerTemplate/
  • Default map: Maps/Map_MainMenu
  • Main Blueprints: BP_VehicleGameInstance, BP_VehicleGameMode, BP_VehicleGameState, BP_VehicleParent, WBP_MainMenu, WBP_VehicleUI

Need a property or function lookup while editing? Keep the Blueprint reference open in another tab.