Overview
Hands-on walkthroughs for the most common changes. Start with Getting Started if you have not played a full match yet.
flowchart TD Start["Getting Started"] --> Tune["Tune match rules"] Start --> Vehicle["Add a vehicle"] Start --> HUD["Customize the HUD"] Tune --> Migrate["Migrate into your project"] Vehicle --> Migrate HUD --> Migrate
Tutorials
Section titled “Tutorials”| Tutorial | What you will do |
|---|---|
| Getting Started | Solo match and 2 x 2 host example from Map_MainMenu |
| Tune match rules | Match length, countdown, ball reset, and overtime |
| Add a vehicle to the roster | Register a new car in DT_Vehicles |
| Customize the HUD | Edit main menu, match UI, and scoreboard |
| Migrate into your project | Move template content into an existing Unreal project |
Example presets (quick reference)
Section titled “Example presets (quick reference)”Copy these into BP_VehicleGameMode → Vehicle Game Mode Settings or set the same values on WBP_MainMenu before starting a session.
| Preset | Play Mode | Match Time | Match Count Down | Ball Reset Countdown | Best for |
|---|---|---|---|---|---|
| Casual solo | Solo | 180 | 3 | 2 | Short offline sessions |
| Standard 2v2 | 2 x 2 | 300 | 5 | 4 | Default-feel team matches |
| Blitz | Solo | 90 | 1 | 1 | Fast kickoffs and restarts |
| Tournament 3v3 | 3 x 3 | 420 | 5 | 5 | Longer competitive games |
BP_Boost ships with Max Boost 100, Boost Intensity 75, and Respawn Time 4 seconds — tune these when you change match pacing.
Before you start
Section titled “Before you start”- Content root:
Content/VehicleSoccerTemplate/ - Default map:
Maps/Map_MainMenu - Main Blueprints: BP_VehicleGameInstance, BP_VehicleGameMode, BP_VehicleGameState, BP_VehicleParent, WBP_MainMenu, WBP_VehicleUI
Need a property or function lookup while editing? Keep the Blueprint reference open in another tab.