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Isolate actors

Use isolation when the UMG viewport should show a subset of the level — character preview, minimap-style render, or debug views.

flowchart LR
  Select[Pick actors in level] --> Iso[Isolate Actors]
  Iso --> GVW[Only those actors render]
  Reset[Un Isolate Actors] --> All[Full world visible]
  1. Get a reference to your Game Viewport Widget (variable or Bind Widget).
  2. Build an array of Actor references (e.g. preview mesh + lighting rig).
  3. Call Isolate Actors.
  4. When done, call Un Isolate Actors.
Event BeginPlay
→ Get Game Viewport Widget
→ Isolate Actors By Class
Actor Class: BP_PreviewCharacter
Optional Tag: Preview

Use Hide Actors / Hide Actors By Class when you want the full scene minus a few elements (e.g. hide the player pawn in a mirror viewport). Call Un Hide Actors to reset.

PresetNodesBest for
Character previewIsolate Actors with mannequin + backdropInventory / locker UI
Debug collisionUpdate View ModeCollision PawnDesigner tools
Tagged props onlyIsolate Actors By Class + tagShowcase pedestals