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Overview

Hands-on walkthroughs for the most common changes. Each tutorial uses shipped class defaults from the template project and includes worked examples.

TutorialWhat you will do
Tune difficultySpawn cap, rock maps, lives, weapons
Reskin ship and asteroidsMeshes, materials, destruction VFX/SFX
Customize the HUDStart, in-game, and game-over UI
Migrate into your projectMove content into an existing UE project
flowchart LR
  A[Getting Started] --> B[Tutorials]
  B --> C[Tune difficulty]
  C --> D[Reskin or HUD]
  D --> E[Migrate]
  B --> F[Blueprint Reference]
  1. Getting started — open the project and learn the layout.
  2. Tune difficulty — adjust balance with real default values.
  3. Reskin or Customize HUD — art and UI (either order).
  4. Migrate — only if you are moving assets into another project.
  5. Blueprint reference — property and function lookup.
ItemLocation
Content rootContent/SpaceShooterTemplate/
Default mapMaps/DemoMap
Game modeBlueprints/BP_SpaceRockGameMode
Player pawnBlueprints/BP_Spaceship
AsteroidsBlueprints/BP_SpaceRock
HUDBlueprints/Widgets/WBP_PlayerHUD