VS Code
Visual Studio Code with GitHub Copilot agent mode supports MCP through mcp.json. Use this in Unreal C++ or Blueprint workflows when you prefer VS Code over Cursor.
Prerequisites: YetiTech Docs MCP overview · VS Code with Copilot agent / MCP support enabled
Config file
Section titled “Config file”| Scope | How to open |
|---|---|
| Workspace (share with team) | .vscode/mcp.json in your project — commit to git |
| User (all workspaces) | Command Palette → MCP: Open User Configuration |
Configuration
Section titled “Configuration”VS Code uses a servers object (not mcpServers):
{ "servers": { "yetitech-docs": { "type": "http", "url": "https://mcp.yetitechstudios.com" } }}Enable
Section titled “Enable”- Save
mcp.json. - Command Palette → MCP: List Servers — start or restart
yetitech-docsif needed. - Open Copilot Agent mode and confirm tools from
yetitech-docsappear.
Try it
Section titled “Try it”- “Search YetiTech docs for Game Viewport Widget setup”
- “What does the Operating System Simulator docs say about Global Messenger?”
Troubleshooting
Section titled “Troubleshooting”| Problem | Fix |
|---|---|
| Server not listed | Use MCP: Open Workspace Folder MCP Configuration and confirm path is .vscode/mcp.json |
| Wrong JSON shape | Root key must be servers, not mcpServers |
| Remote dev container | Add config to remote user settings (MCP: Open Remote User Configuration) |
Other clients
Section titled “Other clients”Overview · Cursor · Claude · Windsurf · Cline · Zed · Continue