Overview
Hands-on walkthroughs for the most common integration tasks. Each tutorial references Blueprints under Content/ObjectiveWaypointSystem/ and includes worked examples you can try on Map/Overview.
Tutorial index
Section titled “Tutorial index”| Tutorial | What you will do |
|---|---|
| Try the demo | Play the shipped level — actor path, location path, HUD |
| Find path to an actor | Wire quest objectives to Find Path to Actor |
| Switch navigation modes | Compare Spawn vs SplineMesh presets |
| Customize waypoint visuals | Swap mesh, material, spacing, and debug |
| Migrate into your project | Move assets and validate nav mesh in your game |
Recommended order
Section titled “Recommended order”flowchart LR A[Getting Started] --> B[Try the demo] B --> C[Find path to actor] C --> D[Navigation modes] D --> E[Customize visuals] E --> F[Migrate] B --> G[Blueprint Reference]
- Getting started — migrate BP_WaypointComponent and add it to your pawn.
- Try the demo — understand the shipped ThirdPersonCharacter flow.
- Find path to actor — connect your quest or interaction system.
- Switch navigation modes — pick spawn markers or spline trail.
- Customize visuals — art pass on arrows and spacing.
- Migrate — only when moving into your own project.
- Blueprint reference — property and function lookup.
Example presets (quick reference)
Section titled “Example presets (quick reference)”Apply these on BP_WaypointComponent class defaults for fast experiments.
| Preset | Target | Suggested changes | Best for |
|---|---|---|---|
| Quest marker | BP_WaypointComponent | Nav Mode Spawn, Mesh Distance 200, Max Number Of Meshes 40 | Standard objective arrow trail |
| Minimap ping | ThirdPersonCharacter | Set Objective Location from minimap UV → call Find Path to Location | RTS / open-world map clicks |
| Follow moving NPC | BP_WaypointComponent | Tick Time 0.25, Mesh Distance 300 | Targets that move during gameplay |
| Spline floor trail | BP_WaypointComponent + pawn | Nav Mode SplineMesh, implement BPI_Waypoint on pawn | Ground-hugging path line |
| Indoor tight paths | BP_WaypointComponent | Mesh Distance 120, Max Number Of Meshes 25 | Corridors and small nav areas |
Open Class Defaults before applying deltas — shipped values are listed in the Blueprint reference.
Key paths
Section titled “Key paths”| Item | Location |
|---|---|
| Content root | Content/ObjectiveWaypointSystem/ |
| Playable map | Map/Overview |
| Component to migrate | Blueprints/BP_WaypointComponent |
| Example character | ThirdPersonBP/Blueprints/ThirdPersonCharacter |
| Objective marker | Blueprints/BP_ObjectiveActor |
| HUD | Blueprints/Misc/WBP_PlayerHUD |
Video tutorials
Section titled “Video tutorials”| Video | Link |
|---|---|
| Product overview | Getting started video |
| Integration deep-dive | Video tutorial |