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Spawn vs spline mode

flowchart TB
  Mode[Navigation Mode] -->|Spawn| SpawnType[Spawn Type Method]
  Mode -->|Spline| Spline[Spline Mesh + Spline Mesh Scale]
  SpawnType -->|Instanced| HISM[Hierarchical ISM]
  SpawnType -->|Actor| Pool[AWaypointActor pool]
SettingValue
Navigation ModeSpawn
Spawn Type MethodInstanced
Waypoint MeshSM_Waypoint_Arrow or custom
b Auto Calculate Mesh Distancetrue

Best performance for long paths — no actor tick overhead.

SettingValue
Navigation ModeSpawn
Spawn Type MethodActor
Waypoint Actor ClassAWaypointActor or Blueprint subclass
Max Number Of Meshes60
b Destroy Pool When Deactivatedfalse to reuse pool

Use when each marker needs Blueprint logic or unique materials.

SettingValue
Navigation ModeSpline
Spline MeshTube / arrow mesh
Spline Mesh ScaleTune to ground width
Set Spline ComponentOptional pawn spline reference

Implement On Path Finding Spline and return true to fully custom-build Spline Mesh Components (equivalent to BPI_Waypoint in the Blueprint package).

ModeProsCons
InstancedFastest, many markersLess per-marker customization
ActorSubclass markers, pool reuseHigher cost than instanced
SplineContinuous ground trailMesh setup; custom hook for advanced art