Cursor
Cursor supports remote MCP servers natively over HTTP. Use this to search YetiTech plugin documentation from Agent chat without leaving your Unreal project.
Prerequisites: YetiTech Docs MCP overview
Config file
Section titled “Config file”| Scope | Path |
|---|---|
| Global (all workspaces) | ~/.cursor/mcp.json — macOS/Linux |
| Global (Windows) | C:\Users\<you>\.cursor\mcp.json |
| Project only | .cursor/mcp.json at the Unreal project root |
Configuration
Section titled “Configuration”{ "mcpServers": { "yetitech-docs": { "url": "https://mcp.yetitechstudios.com" } }}Add this alongside other servers (for example unreal-engine). The yetitech-docs name is arbitrary but should stay unique in the file.
Enable in Cursor
Section titled “Enable in Cursor”- Save
mcp.jsonand restart Cursor (or reload MCP servers from settings). - Open Settings → Tools & MCP.
- Toggle
yetitech-docson — status should show connected (green). - Tool calls may require your approval before running.
Try it
Section titled “Try it”In Agent chat:
- “Search YetiTech docs for Operating System Simulator terminal commands”
- “List YetiTech plugin doc products”
- “Fetch the Web Browser widget reference from YetiTech docs”
Troubleshooting
Section titled “Troubleshooting”| Problem | Fix |
|---|---|
| Server missing | Restart Cursor after editing mcp.json; validate JSON |
| Not connected | Toggle the server on in Settings → Tools & MCP |
| Tools blocked | Approve tool calls when prompted, or adjust auto-run settings |
Other clients
Section titled “Other clients”Overview · Claude · VS Code · Windsurf · Cline · Zed · Continue