Custom camera
Set Camera Location and Set Camera Rotation control where the embedded viewport renders from.
Follow the player (default pattern)
Section titled “Follow the player (default pattern)”sequenceDiagram participant Tick as Event Tick or timer participant GVW as Game Viewport Widget participant PCM as Player Camera Manager Tick->>GVW: Set Camera Location(true) Tick->>GVW: Set Camera Rotation(true) GVW->>PCM: Read transform
Call both nodes each frame (or when the camera moves) with:
- Use Player Camera Manager Location =
true - Use Player Camera Manager Rotation =
true
Security camera / picture-in-picture
Section titled “Security camera / picture-in-picture”Supply explicit transforms:
Set Camera Location Use Player Camera Manager Location: false Override Location: (X, Y, Z)
Set Camera Rotation Use Player Camera Manager Rotation: false Override Rotation: (Pitch, Yaw, Roll)Feed Override Location from a Scene Component on a placed camera actor:
Get World Location / Rotation from CameraComponent → Set Camera Location / Rotation (override)FOV and projection
Section titled “FOV and projection”| Goal | Node |
|---|---|
| Zoom | Set FOV |
| Top-down map | Toggle Orthographic = true, then Set Orthographic Width |
| Debug shading | Update View Mode |