Viewport World
Viewport World renders a full secondary Unreal level inside an OS program viewport — useful for security cameras, mini-games, or terminal-triggered world previews.
flowchart TB
subgraph row1[" "]
direction LR
OS["UOperatingSystem"] --> Prog["Viewport World program"] --> Widget["ViewportWorldWidget"] --> Subsys["ViewportWorldSubsystem"]
end
subgraph row2[" "]
direction LR
World["Secondary UWorld"] --> Pawn["ViewportWorldPawn / ViewportWorldCharacter"]
end
subgraph row3[" "]
direction LR
TC["UOperatingSystemTerminalCommand"] --> GM["UGlobalMessageSubsystem"] --> Subsys
end
Subsys --> World
| Guide | Topic |
|---|---|
| Getting Started | Enable and configure |
| Viewport Widget | UMG widget that hosts the world |
| World Handle | Access running secondary worlds |
| Player Input | Enhanced Input in viewport |