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Overview

Hands-on walkthroughs for the most common integration tasks. Each tutorial references assets under DraggableWindowUMG/.

TutorialWhat you’ll do
Try the demoPlay DemoLevel and inspect the sample HUD
Spawn a window at runtimeCall Create Draggable Window from your game logic
Combine with Web Browser UMGPut Internet Browser inside a draggable frame
  1. Getting started — create a Draggable Window widget Blueprint.
  2. Customizing — title bar, resize grip, content canvas.
  3. Try the demo.
  4. Spawn a window at runtime.
  5. Widget reference — lookup for properties and nodes.