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FOperatingSystemProgramSaveLoad

#include <OperatingSystemSimulator/Public/OperatingSystemSaveLoad.h>
---
config:
  class:
    hideEmptyMembersBox: true
---
classDiagram
  class FOperatingSystemProgramSaveLoad {
    +ClassPath : FString
    +PartitionID : FString
    +FOperatingSystemProgramSaveLoad()=default
  }
struct FOperatingSystemProgramSaveLoad

Defined in OperatingSystemSaveLoad.h:152 Represents the save/load data for a specific operating system program.

ReturnNameDescription
FStringClassPathRepresents the class path for a program in the operating system.
FStringPartitionIDStore the ID of a partition. It is typically used in the save/load operations and is used to identify a specific partition. The ID is stored as a string.

FString ClassPath

Defined in OperatingSystemSaveLoad.h:169 Represents the class path for a program in the operating system.

This variable is used in the save/load process of a program in the operating system. It holds the class path of the program to be saved or loaded. The class path is a string representation of the class type of the program.

Examples:

  • “Class’/Game/Programs/CalculatorProgram.CalculatorProgram_C’”

  • “Class’/Game/Programs/TextEditorProgram.TextEditorProgram_C’”

  • “Class’/Game/Programs/WebBrowserProgram.WebBrowserProgram_C‘“


FString PartitionID

Defined in OperatingSystemSaveLoad.h:184 Store the ID of a partition. It is typically used in the save/load operations and is used to identify a specific partition. The ID is stored as a string.

Example:

  • “Partition_001”

  • “Partition_002”

  • “Partition_003”

See also: FOperatingSystemProgramSaveLoad::PartitionID

ReturnNameDescription
FOperatingSystemProgramSaveLoadDefaulted constructor.

FOperatingSystemProgramSaveLoad() = default

Defined in OperatingSystemSaveLoad.h:186 Defaulted constructor.