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UOperatingSystemImageToTextureUserData

#include <OperatingSystemSimulator/Private/Data/OperatingSystemImageToTextureUserData.h>
class UOperatingSystemImageToTextureUserData

Defined in OperatingSystemImageToTextureUserData.h:16

Inherits: UAssetUserData, UAssetUserData

---
config:
  class:
    hideEmptyMembersBox: true
---
classDiagram
  class UOperatingSystemImageToTextureUserData["UOperatingSystemImageToTextureUserData"]
  class UAssetUserData["UAssetUserData"]
  UAssetUserData <|-- UOperatingSystemImageToTextureUserData
  UAssetUserData <|-- UOperatingSystemImageToTextureUserData
---
config:
  class:
    hideEmptyMembersBox: true
---
classDiagram
  class UOperatingSystemImageToTextureUserData {
    +ImagePath : FString
    +UOperatingSystemImageToTextureUserData()
    +CreateUserData(UTexture2D *ParentTexture, const FString &N UOperatingSystemImageToTextureUserData()
  }

A class for storing user data related to converting operating system images to textures.

ReturnNameDescription
FStringImagePathThe path to the image file.

FString ImagePath

Defined in OperatingSystemImageToTextureUserData.h:24 The path to the image file.

ReturnNameDescription
UOperatingSystemImageToTextureUserData

UOperatingSystemImageToTextureUserData()

Defined in OperatingSystemImageToTextureUserData.h:26

ReturnNameDescription
UOperatingSystemImageToTextureUserData *CreateUserData staticCreates a new instance of UOperatingSystemImageToTextureUserData.

static

static UOperatingSystemImageToTextureUserData * CreateUserData(UTexture2D * ParentTexture, const FString & NewImagePath)

Defined in OperatingSystemImageToTextureUserData.h:35 Creates a new instance of UOperatingSystemImageToTextureUserData.

  • ParentTexture The parent texture to associate the user data with.

  • NewImagePath The path to the image file.

A pointer to the created UOperatingSystemImageToTextureUserData instance.