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Generic Interface

This interface contains few overridable functions to help with Sandbox gameplay.

Validates an asset to make sure it is ready for gameplay. It is upto the developer to create any custom rule to validate the asset. For example, you can check if a mesh is assigned or a variable is set and so on.

Called when an actor is spawned in world via Sandbox World Subsystem.

Called when this actor is loaded from save game.

This is primarly used to pass any notify tag to a Sandbox supported actor from Sandbox Node. Check out example project for implementation example.